King Arthur's original strategy game from Neocore Games is one of the surprises
when it comes to year end 2009, and other follow-up seems to be a solid game
that will occupy many hours of gaming for those looking for some strategy and
role playing to give to during the months early 2012.
I have played about five hours of the game with a prologue campaign Legions Dead, which is offered as an incentive for pre-order, and with the early stages of the campaign's core, and this seems to be the core concept of revolution is seen in the first game in the series rather than a revolution bigger.
The basic structure is the same, with a layer of turn-based strategy focuses on heroes, location and management of the unit and the components of real-time battles where quick thinking, tactics, magic and the control region is essential for success.
The story is set just after the first game, with Arthur now injured and dark new threat to take over the land. The addition of a new fantasy to the world, including some units flying, dragons and a host of magical powers.
There are also many text-based adventures, some of them linked organically to the battle sequences.
The battle was more interesting than the first installment, especially since there is less emphasis on controlling a variety of places on the map and Artificial Intelligence are better able to assess the weaknesses of the players (they go after the archers like crazy, even though their overall ability to destroy all enemy units have been limited).
Engagement seems to be much more assertive, and clever use of special abilities can really influence the course of the fighting and heavy infantry seems to be a pre-requisite for success.
King Arthur II also seems to have a very limited interest in the concept of surrender, as the battles tend to end up with all the enemies on the ground dead.
Video of King Arthur II - Role-playing Wargame shows good intro to the game and one of the first battle.
I have played about five hours of the game with a prologue campaign Legions Dead, which is offered as an incentive for pre-order, and with the early stages of the campaign's core, and this seems to be the core concept of revolution is seen in the first game in the series rather than a revolution bigger.
The basic structure is the same, with a layer of turn-based strategy focuses on heroes, location and management of the unit and the components of real-time battles where quick thinking, tactics, magic and the control region is essential for success.
The story is set just after the first game, with Arthur now injured and dark new threat to take over the land. The addition of a new fantasy to the world, including some units flying, dragons and a host of magical powers.
There are also many text-based adventures, some of them linked organically to the battle sequences.
The battle was more interesting than the first installment, especially since there is less emphasis on controlling a variety of places on the map and Artificial Intelligence are better able to assess the weaknesses of the players (they go after the archers like crazy, even though their overall ability to destroy all enemy units have been limited).
Engagement seems to be much more assertive, and clever use of special abilities can really influence the course of the fighting and heavy infantry seems to be a pre-requisite for success.
King Arthur II also seems to have a very limited interest in the concept of surrender, as the battles tend to end up with all the enemies on the ground dead.
Video of King Arthur II - Role-playing Wargame shows good intro to the game and one of the first battle.
0 comments:
Post a Comment